![]() ![]() Pod: This map takes place in the wonderful Utopia Treyarch has taken the time to create for us, to me personally this map offers some neat sightlines and personally as a sniping player, I have a killer time. With this map pack we got two new fresh faces and two not-so-fresh faces who got an uplift. Apocalypse is probably the best DLC that came out for Black Ops 2, It’s not worth the cash.I feel like I should even up the score a little bit. Invest in the first 3 packs and skip this one. There are only 2 maps I look forward to in rotation offered by the Apocalypse pack. Origins is not a map I return to often, as it’s a frustrating challenge. If you are more of a casual player…stay away, as Origins will frustrate you. If you’re a more-than-competent player with friends who can do Zombies as easily as they breathe, you will enjoy Origins. Surviving becomes a challenge quickly, and trying to build the staffs and activate generators are for the best of the best. The rain and gloominess amount to an appropriate Zombie atmosphere. There are a bunch of new things to do and easter eggs, as can be expected from a Zombie map. Origins takes us back to the beginning of the Zombie story. Takeoff, however, was average, and Pod is a failed map altogether, a waste of potential.Īnd now onto the Zombie map. In terms of the multiplayer maps, we have 2 great playgrounds that I will look forward to in rotation. For success, stick to the edges of the map and be conscious of the enemy spawn. Dig is a map where you get in the face of the enemy. Any gun can be used on this map, as long lines of sight are offered along with tight spaces. It’s not as chaotic as Nuketown, but it still has a ridiculously fast pace. It’s the gameplay.ĭig is close range done correctly. It isn’t the aesthetics of Dig that make it stand out, however. It achieves a dirty, outdoors look that many Call of Duty maps strive to emulate yet miss the mark (Modern Warfare 3). The final multiplayer map of this pack is Dig, a remake of the World at War map Courtyard.ĭespite being a dig site, this map isn’t depressing to look at. It is undoubtedly a more difficult map of the pack. ![]() If you enjoyed Stadium of Black Ops, Takeoff will please you. When you don’t, Stadium is a difficult power struggle. When you have these positions, the map is enjoyable. The high positions that overlook the lower ground of the map are the keys to victory. The original version of Takeoff, Stadium. Many would argue that this visual change is a regression from Stadium’s original sports venue look. It looks fine, on par with the other DLC maps visually, but the futuristic theme isn’t as original as Treyarch thinks it is. Regardless, Stadium is back, even brighter and more futuristic. It was already aesthetically pleasing, despite not being very vibrant. If I were in the developer’s position, Stadium wouldn’t be a choice of mine for a makeover. Following Frost is Takeoff, the re-skin of Stadium. Moving around the map and flanking is great fun, as the little bridge really does add another layer to the map. One can choose to utilize the bridge or to hole up in a window. The tight corners and the slight verticality that the bridge creates makes the map feel more dynamic. It feels like a classic map, perhaps one from Call of Duty 4. Treyarch nailed a dreary mood without making the map look depressing.įrost plays in a very individual way. The map looks and feels cold, but it doesn’t have a gray overlay that makes it dull. The wind that quietly blows across the terrain creates a serene scene. The snow that blankets the map surprisingly isn’t a curse as it is to most COD maps.Įven better than the look of the map is the atmosphere of it. This is a map that lacks a redeeming quality. They were essentially little huts with windows, and that’s all. You cannot use the ground-leveled pods tactfully. The pods that are elevated above the roads are nothing more than backdrops, and ugly ones at that. Pod is the worst DLC map that Black Ops 2 has given us thus far. ![]() Visually, it is far below underwhelming: It’s boring. ![]() Every DLC map has been individual, each with a unique backstory and appearance. The roads are a boring gray, and there is nothing on this map that is aesthetically pleasing. Overgrown mosses are slung over things carelessly. To be bluntly straightforward, this map looks like a garbage dump. Did Treyarch use leftovers for the final map pack or did they save the best for last? Let’s review the Apocalypse DLC pack. ![]()
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